Friday, February 22, 2013

WoW Patch 5.2 PTR: Skills




·Call of Tortos: Tortos lets out a rumbling call, causing several smaller turtles to enter the area and attack players. 1 sec cast

Whirl Turtle
·Spinning Shell: The turtle chases players around the room, spinning rapidly and continuously inflicting 30,000 Physical damage to enemies within 0 yards and knocking them away.

·Shell Block: The turtle hides in his shell at low health, gaining immunity to all damage. While in this state, the turtle can be kicked across the room by players, applying Shell Concussion to any creatures it hits along the way.

·Shell Concussion: When kicked, the shell spins forward, interrupting enemies it touches and leaving them off-balance, increasing the damage they take from all sources by 15% for 15 sec.

Tortos
·Furious Stone Breath: Inflicts 85,000 Nature damage to all enemies every 0.5 sec for 4.5 sec. Costs

100 Fury to cast.
·Rockfall: A lightning charged stalactite falls from the roof of the cave, inflicting 200,000 Nature damage to enemies within 5 yds. and 25,000 Nature damage to enemies within 20 yds.

·Quake Stomp: Tortos performs a massive stomp that inflicts Physical damage to all enemies equal to 100% of their maximum health and increases the frequency of Rockfalls for 9 sec. 3 sec cast

·Snapping Bite: The turtle snaps his jaws shut around the target, inflicting 525,000 Physical damage.

Vampiric Cave Bat
·Drain the Weak: Drains health when attacking targets with less than 350,000 current health, inflicting 10% of weapon damage as Physical and healing the caster for 500% of the damage dealt.

·Crystal Shell: The crystal reacts when struck, encasing the attacker in a shell that absorbs all incoming damage and healing. Initially the shell will absorb up to 100,000 damage, but healing absorbed by the shell is added to this total, up to a maximum of 500,000. The shell breaks when it cannot absorb any more damage.

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Tuesday, February 5, 2013

Ragnarok Online 2: Legend of the Second: A Gamer's Review


 

     Ragnarok Online 2: Legend of the second is a recently released MMORPG(Massive Multiplayer Online Role Playing Game) by AsiaSoft. Open beta testing was started on the 3rd of January 2013 and is still ongoing, game download and registration are still available at playpark.net. Ragnarok Online 2 has been one of the most awaited MMORPGs, the reason behind this being its popular predecessor, Ragnarok Online, which still remains as one of the most popular and most played MMORPGs today. Ragnarok Online 2 was first released in Korea, but game dialogue was in Korean which made it difficult for players from other countries to play. With the release of the Southeast Asia version of the game, players from all countries are able to experience Ragnarok Online 2.

     Ragnarok Online 2:LoTS separates itself from its predecessor, Ragnarok Online, in a number of ways, but still keeps some elements from the first game. From a 2D playing perspective on Ragnarok, Ragnarok Online 2:LoTS is played in a large 3D world. Monster names, Item names, and City names have also been absorbed from the first game, while adding some new ones to keep the gaming experience fresh. This mix of old and new, lets Ragnarok Online 2:LoTS interest experienced Ragnarok players and new players, as well.

    Some classes still remain from Ragnarok online, such as the swordsman, mage, acolyte and archer. Merchant classes were removed and was added into a new gaming feature exclusively on Ragnarok Online 2:LoTS, the profession system. Players are able to choose from four combat professions and four job professions, which are alchemists, blacksmiths, tailors and artisans. Each class is able to craft or make specific items depending on their job levels. This new system is a great addition as it provides players of a new experience that isn't available on Ragnarok online. Being able to gather items from the field or monster corpses, lets players experience another side of gaming besides the mindless level grind. Ragnarok Online 2:LoTS also keeps to its roots by maintaining its unique job advancement system which lets players choose their classes and customize their stats and skills to their own preferences.

    Ragnarok Online 2:LoTS's quest system is also easy to understand. It also provides an auto-tracking system that marks a players map to let them know where to go. This is a very helpful feature in games that have large 3D maps where it is very easy to get lost. The quest system is also the primary way of leveling up in Ragnarok Online 2:LoTs, a lot different from Ragnarok Online 2 which focuses on manual player grinding or, in simple terms, killing monsters over and over again. This quest system, in my opinion, is a great change for Ragnarok, because as a gamer, I know how boring it is to keep mindlessly grinding for hours. Ragnarok Online2 Zeny

    One of the famous features in Ragnarok Online was its card system, which lets players collect rare cards to slot into their equipment. These cards are imbued with additional effects that boosts a character. Ragnarok Online 2:LoTS keeps this card system, but removes the need for equipment. Cards are now directly attached on a character. Players are also able to keep a collection of their cards with a card album, which also lets them keep a record of all the cards they have and have not collected. The card system is one of Ragnarok Online's best features, it's no wonder that Ragnarok online 2:LoTS chose to keep this system.

   Although Ragnarok Online 2:LoTS has a lot of features that will interest and amaze players. It still has a long way to go in order to compete with its predecessor, Ragnarok Online, which still has a huge number of loyal players and fans. Hardcore Ragnarok Online fans would find this game as a change of scene rather than an upgrade from Ragnarok Online. They will find themselves playing a new game where they recognize some things, but, overall, are playing a new game. Ragnarok Online 2:LoTS still has a lot more updates that will be introduced in the near future, which could make the game better. As a previous Ragnarok Online gamer, I find Ragnarok Online 2, a refreshing new game to play online.

   I don't think of it as an upgrade of Ragnarok Online. This game has a lot of potential and could soon be considered as one of the best MMORPGs in the market. Overall, its game play and mechanics are easy to understand, and leveling is a breeze. I would recommend this game to previous Ragnarok players who want a change and are tired of 2D game play. So If you're someone who wants to experience a new kind of MMORPG, check out Ragnarok Online 2: Legend of The Second now!
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Saturday, January 26, 2013

The Daily Grind: What's your favorite weapon?



(1)


In each of my MMOs, I know my weapons intimately. In Star Trek Online, it's a plasma railgun that spits glowy death at 5,000 shots a minute. In Lord of the Rings Online, it's a legendary spear that I've named Metroid. In Guild Wars 2, it's a ferocious flamen thrower that's laid waste to most of the civilized world. Burn, baby, burn!  buy guild wars 2 gold

Sometimes we're constrained by class and available drops to what weapons we equip, but chances are that you've had a favourite or two in there. Maybe it was a weapon that had a cool design or proc'd a neat effect when used. Perhaps it's something that took you a lot of effort to acquire or create. Or it could just be a weapon that completely gels with your personality.

Open up the door to your armory -- and heart -- and sound off about your favourite weapon!cheap Wars 2 gold 

Wednesday, January 16, 2013

The designers reveal "Guild Wars 2" will develop a new system of incentives




     Has passed a long period of time, when we learned that ArenaNet will develop a "legendary front arms treasure hunting system in the game inside the treasure hunt game system will be a way of improving legendary front arms falling yesterday game designer Colin Johanson disclose the timetable of the development of the system:

    Recently to see everyone in the discussion of the legendary front weapons of topic, I passed to see the progress of the system update. Currently the main focus is not on mechanisms to improve the legendary front weapons. The legendary the front weapons treasure hunt activity is not the design of the center of gravity, this is just the next game will be developed as part of. January, February, March update patch and will not appear this system.  buy or sell GW2 

   We are committed to increasing the reward system in the game to ensure incentives throughout all areas of the game, more rewarded explore the world map, and add a new method Earn makes exploring the world through a new reward system has sustainability. The system will add several methods to get the legendary front weapons.

  Some part of the contents of which will be published in the January update Once the test is ready, and the details will be published next few weeks will be updated. Also will publish a blog post about summed up the game goal and reward system.  cheap Wars 2 gold  

  Updated:
  Re-clarify here, because here there is no context-sensitive, easily confused with this statement article, Linsey really are committed to the design of this system, we also determined that the legendary pre-game weapons will improve access to the way But at the moment we do not actively of this process is to build this system also requires more teamwork.
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Tuesday, January 8, 2013

New Subscription Gift: Say hello to Camomates



   The Camomates have arrived in your DOFUS subscription gift area! Some of them give bonuses that have never been available with pets before, and they will all make you more fashionable, because they change to match the colors of your character!(1)



     These pets have learned to adapt to their environment to survive, but now they're adapting again to benefit from your protection. It doesn't hurt that their ability to match your colors will give you more class when you're strutting around, impressing the noobs of your server! Here's a short rundown of the characteristics these pets will give you:

    Snickermite is available with one month of subscription. If you're a master of pushback damage, Snickermite the perfect companion for you, as it can give you +40 pushback damage when completely maxed. Snickermite likes to eat the souls of monsters from the Lousy Pig Plain.

    Bulbutting is available with three months of subscription. Profession experts and packrats will adore this pet, as it will give you up to 1000 additional pods when maxed out. This pretty pet eats Bulbs of all kinds: Bulbamboo, Bulbifor, Bulbush, or even Bulbigs! dofus account

    Snailmate is available with six months of subscription. If you're a fan of going critical, this rolling snail will become your best friend, as it will give you +25 critical hit damage when maxed. It loves to eat monsters from the Dark Jungle.guild wars 2 gold

   Toucantankerous is available with one year of subscription. Tanks and those with an overly emotional attachment to their hitpoints will fall in love with this feathery fashion statement, as it will give you +40 elemental resistance bonuses, depending on how you raise it! If you feed it Kidos or Bherbs, it will gain earth resistance; if you want air resistance, feed it Coralators or Great Coralators; feeding it Gourlo the Terrible or Barbrossas will raise its water resistance; if fire resistance is what you need, feed it Dark Treecklers or Perfidious Tynrils; and finally, if you'd rather have neutral resistance, feed it Light Treecklers or Kimbos!

Monday, December 31, 2012

The C9 binding points on January 4, 2013 coupons for the first time clear announcement




Dear C9 players:

   "C9" to bind point coupons cleanup will be held January 4, 2013, for the first time. Timely consumption the bind point coupons account, so as not to cause unnecessary losses!
    January 2013, we will bind point game coupons for the following adjustments:
    January 1,2013, we will monthly periodically clear the binding point coupons remaining in the account;
    2, the first adjustment will be down for maintenance January 4, 2013, to clear all server accounts under the binding point coupons (the bind point coupons) containing gold coins to buy the consignment system mailbox;
    3, each bound point coupon clearing time, will the previous month, the first time down for maintenance forewarned announcement;
    4, the end of each month, will early next month the binding point coupons clearance time to advertise it again reminded Please note.
Note:
1 coupons in the binding points is expected before clearing time, consumption accounts remaining binding point coupons, and check the consignment system purchase binding point coupons mail in order to avoid unnecessary loss;

Clear binding point coupons are no longer carried the return of a month will be clear on more than a month to remain binding points coupons.
Point coupons adjust the inconvenience to you, please your
understanding, and thank you for your support of the "Ninth continent"!
Action to combat a sense of "C9" 3D action online games giant system "C9" by the famous Korean game developers WEBZEN last four years to build, Tencent game agents operating in the country, the with gorgeous game screen, no lock free mode, super, high strength of chaos into the system and nervous arena PVP, known as "action evolution of a new era" has gains the the major authoritative list of China and South Korea the most anticipated online games awards. 2012 C9 3D hardcore action Tornado set off in the country is no longer a simple action game on paper, no brains and mechanical operation!

Saturday, November 17, 2012

S12 the season 2700 level thief dark Sa combination of experience to share.





Although a lot of brush, but still have a lot of blood pvper, she called Rogue who point welfare.

Rogue injury and life is very good, only that we do not want to try to open the Shadow Blade Eviscerate 13W there.

I heard that the telecommunications server was playing thief dark Sa and hit 2600, then holding the brush-eat mentality entertainment and teammate click. But why we a failed encounter brush it? Unscientific Can we match too? 2700 seems to be not too high.

Team introduced

First introduce me and my teammates (by number posted).

Shadow priests: Beethoven

The Shaman Lesxu (milk)

Rogue Keytochn

I shadow priests. We had a combination of law dark Sa, the winning percentage is probably 95% to 2600, France and the dark Sa is not much to say, MOP strong combination.

And then try to spell Sa RMP thieves Fassa Since the beginning of the season, winning percentage is 50%, and the time zoo or 100% damage, LR era of rampant.

The Glyph, precious stones and equipment

Talent Glyph most see a combination of change, war-hunting X, for example, 50% more armor for heart A case of Law knife to change the will of spell damage reduced by 6%.

Most of them hit the dark, animal husbandry, to playing the Rogue then dark Sa ensure thieves basic beat to death, hit the SM, then 15 seconds of a chapter to the SM AM.

Winding talent can consider 3 board for winding the double chopper turn milk 7 shadowfiend change reminder of Daybreak, even if the DK pull past then meal halo 3DOT reminder of Daybreak milk 7 can not stand.

But YW Rogue, pre-god of the Warrior and reckless consumption of past problems would be small.

The stone I select all-320PVP strength, the first 1% reflection, forging stronger.

I think is not very important, there are more than 6000 enough toughness, dark, animal husbandry and anti-strike I believe we are obvious.

Each combination play

Cut to the chase: Many people say that a team with a Rogue can not play, I think it was just the beginning of the season, Rogue adequate toughness and PVP strength objective when Rogue's property up, but anti-strike or slightly inferior to some better with Shaman, offensive disperse and instant ability to carry blood, anti-control capability will become the key of the entire field.

The thief darker advantage point outburst, and the AOE are very strong, AM comparable to 85 years of Warlock, but than the Warlock stronger sets shield, plus blood exchange transfusion, and demolition excellent means of defense, so AM is now the MVP.

The drawback is that Rogue anti-strike capability, but can control or can make a good double, one will be introduced for the combination of the time, I will describe.

Thief dark turn fire and 85 is very similar, to begin consumption opposite skills, and so the fear of the AM3 bucket plague kidney and transfer treatment, the effect is very good. However, the crackling or Tucao the Rogue, Mage set outbreak killed almost to the full blood Rogue.

Thief dark Sa VS RMP

Will play the first wave of the RMP is still very objectively necessary defensive too early to avoid skills cross.

They basically played SM, 6 people sneak up a little trouble. Halo to try his luck, Rogue affixed opposite the Rogue came out.

Hands Anti-Mage then help SM flooding Ice bomb put psionic Magic, to help increase the blood if the first wave is too ruthless fade.

After the first wave on the shaman did not pay skills can not control shaman, Rogue paste back Mage SM chasing Mage, to disperse the the AM the Crazy output, 3-wire DOT Shaman dispel a strong anti-Mage on the refrigerator, if the other Rogue stickers AM, our Rogue consider playing Preist, AM playing Mage.

And the 85 thieves Dark of Sacchi's this same fear of thief the dark kidney SM, hit them directly Preist, let him come, so they basically doing Rogue interference, there is no substantial harm if they Preist rushing want.

Thief dark Sa VS spell Sa (Germany)

Let me talk about the magic Sa, hands stickers SS, AM Chan 3 bucket, SM disperse Mage, Rogue blind SM turn Mage wave on the refrigerator if AM seconds midway SM cross Chapter paste the contrary, do not pay Chapter blind 1S anti .

The Note disperse Mage back in time, given the power of the double air or objective, we played Mage so few MageBUFF. Some Mage like to open back in time and then jump off I chase down drive then shouted Rogue down to chase him go back!

However suppress Mage Warlock injury terrorist he also beat to death a thief the position really bold can play SS wave is also 20% SS no skill is also very brittle.

Playing magic Sa bound to consumption while AM ​​Rogue blind after treatment over the audience DOT priority steal Mage water element.

Feeling the pressure is the first wave, Mage deep junction SM anti-AM play a wave improper if the defense is likely to Shaman play skills, play skills may be not so good hit.

Pressure with a small D is not large, the double fear spell Rogue steal treatment the Shaman complement sorcery this rhythm is very comfortable, playing audience suppress.

Thief dark Sa VS Act dark Sa (Germany)

Hands stickers AM If the first wave of the Act dark double this latent playing Shaman defensive, AM to fade and then to help Shaman drive out deep junction help teammates to maximize ease the first wave of anti-AM Rogue paste Mage.

Opposite to rely on strong control continue playing SM pressure is still very large, can be considered to play a small D, the small D to control the position inevitably exposed back, fight back paste the Mage or dark, animal husbandry.

If you hit the AM or Rogue, and similar spell Sa AM big fort audience DOT, and the other Mage a Band-Aid adhesive is very uncomfortable, harm basic but with no SM chasing Mage flooding and interrupted, if the Mage normalized at home all the pressure used to play therapy.

Steal small D dual fear of law and dark shaman then sorcery, over time small D blue consumption could not.

Thief dark Sa VS war, hunting, riding

Hands thief dark past stuffy milk from the Warrior, Shaman do not tell the past behind, starting after the Warrior Shaman 40 yards plus AM.

Battle hunting up directly dissipated open skills playing AM, Rogue to disarm the Warrior then open preparing.

No skills, etc. Warrior turn can consider treatment AM 3 bucket plague fear LR demon Warrior kidney milk, and run away to fight back the Warrior. Warrior did Chapter AM put Shadowfiend separated the milk 7 and Warrior, the Rogue open smoke bombs, YW plus Shadow Blade damage. . The steal plus kidney Warrior basically dead.

If the first wave hit SM AM time is necessary must be open to fade and then helps the SM increases blood LR is certainly will be controlled AM.

Chapter in the shake-group fear and LR Zoo, Warrior no skills can whole regiment pressure on, the milk 7 empty blue and then end.

Summary

We encountered some mainstream combination, there are many not encountered.

In addition, like the group of fear, psionic magic and fade, time I do not have a detailed description of each shadow priests are not the same, or better own way.

Psionic magic I generally used every treatment or throw pillars on one side and then from the other side of outflanking fade outbreak or help teammates when open.

Thief dark Sa feeling better playing dark than the law Sabi, law dark Sa encounter civil war or other law knife too spent a thief dark Saanen biggest advantage to play AM, kidney and fear rhythm believe all played thief Dark Sa The players are like.

Injury basic aspects opposite Act knife sum did not encounter too high-end.

I was playing RMP background, the Rogue brings the rhythm feel very comfortable.

Rogue not to give up their career, after 5.1 Warrior chopped believe that the rate of appearance of the Rogue will multiply.

PS: the thief method thief the Sa and 2 +3 are good Rogue friends can try, you can learn from our Rogue Armory!