Saturday, November 17, 2012

S12 the season 2700 level thief dark Sa combination of experience to share.





Although a lot of brush, but still have a lot of blood pvper, she called Rogue who point welfare.

Rogue injury and life is very good, only that we do not want to try to open the Shadow Blade Eviscerate 13W there.

I heard that the telecommunications server was playing thief dark Sa and hit 2600, then holding the brush-eat mentality entertainment and teammate click. But why we a failed encounter brush it? Unscientific Can we match too? 2700 seems to be not too high.

Team introduced

First introduce me and my teammates (by number posted).

Shadow priests: Beethoven

The Shaman Lesxu (milk)

Rogue Keytochn

I shadow priests. We had a combination of law dark Sa, the winning percentage is probably 95% to 2600, France and the dark Sa is not much to say, MOP strong combination.

And then try to spell Sa RMP thieves Fassa Since the beginning of the season, winning percentage is 50%, and the time zoo or 100% damage, LR era of rampant.

The Glyph, precious stones and equipment

Talent Glyph most see a combination of change, war-hunting X, for example, 50% more armor for heart A case of Law knife to change the will of spell damage reduced by 6%.

Most of them hit the dark, animal husbandry, to playing the Rogue then dark Sa ensure thieves basic beat to death, hit the SM, then 15 seconds of a chapter to the SM AM.

Winding talent can consider 3 board for winding the double chopper turn milk 7 shadowfiend change reminder of Daybreak, even if the DK pull past then meal halo 3DOT reminder of Daybreak milk 7 can not stand.

But YW Rogue, pre-god of the Warrior and reckless consumption of past problems would be small.

The stone I select all-320PVP strength, the first 1% reflection, forging stronger.

I think is not very important, there are more than 6000 enough toughness, dark, animal husbandry and anti-strike I believe we are obvious.

Each combination play

Cut to the chase: Many people say that a team with a Rogue can not play, I think it was just the beginning of the season, Rogue adequate toughness and PVP strength objective when Rogue's property up, but anti-strike or slightly inferior to some better with Shaman, offensive disperse and instant ability to carry blood, anti-control capability will become the key of the entire field.

The thief darker advantage point outburst, and the AOE are very strong, AM comparable to 85 years of Warlock, but than the Warlock stronger sets shield, plus blood exchange transfusion, and demolition excellent means of defense, so AM is now the MVP.

The drawback is that Rogue anti-strike capability, but can control or can make a good double, one will be introduced for the combination of the time, I will describe.

Thief dark turn fire and 85 is very similar, to begin consumption opposite skills, and so the fear of the AM3 bucket plague kidney and transfer treatment, the effect is very good. However, the crackling or Tucao the Rogue, Mage set outbreak killed almost to the full blood Rogue.

Thief dark Sa VS RMP

Will play the first wave of the RMP is still very objectively necessary defensive too early to avoid skills cross.

They basically played SM, 6 people sneak up a little trouble. Halo to try his luck, Rogue affixed opposite the Rogue came out.

Hands Anti-Mage then help SM flooding Ice bomb put psionic Magic, to help increase the blood if the first wave is too ruthless fade.

After the first wave on the shaman did not pay skills can not control shaman, Rogue paste back Mage SM chasing Mage, to disperse the the AM the Crazy output, 3-wire DOT Shaman dispel a strong anti-Mage on the refrigerator, if the other Rogue stickers AM, our Rogue consider playing Preist, AM playing Mage.

And the 85 thieves Dark of Sacchi's this same fear of thief the dark kidney SM, hit them directly Preist, let him come, so they basically doing Rogue interference, there is no substantial harm if they Preist rushing want.

Thief dark Sa VS spell Sa (Germany)

Let me talk about the magic Sa, hands stickers SS, AM Chan 3 bucket, SM disperse Mage, Rogue blind SM turn Mage wave on the refrigerator if AM seconds midway SM cross Chapter paste the contrary, do not pay Chapter blind 1S anti .

The Note disperse Mage back in time, given the power of the double air or objective, we played Mage so few MageBUFF. Some Mage like to open back in time and then jump off I chase down drive then shouted Rogue down to chase him go back!

However suppress Mage Warlock injury terrorist he also beat to death a thief the position really bold can play SS wave is also 20% SS no skill is also very brittle.

Playing magic Sa bound to consumption while AM ​​Rogue blind after treatment over the audience DOT priority steal Mage water element.

Feeling the pressure is the first wave, Mage deep junction SM anti-AM play a wave improper if the defense is likely to Shaman play skills, play skills may be not so good hit.

Pressure with a small D is not large, the double fear spell Rogue steal treatment the Shaman complement sorcery this rhythm is very comfortable, playing audience suppress.

Thief dark Sa VS Act dark Sa (Germany)

Hands stickers AM If the first wave of the Act dark double this latent playing Shaman defensive, AM to fade and then to help Shaman drive out deep junction help teammates to maximize ease the first wave of anti-AM Rogue paste Mage.

Opposite to rely on strong control continue playing SM pressure is still very large, can be considered to play a small D, the small D to control the position inevitably exposed back, fight back paste the Mage or dark, animal husbandry.

If you hit the AM or Rogue, and similar spell Sa AM big fort audience DOT, and the other Mage a Band-Aid adhesive is very uncomfortable, harm basic but with no SM chasing Mage flooding and interrupted, if the Mage normalized at home all the pressure used to play therapy.

Steal small D dual fear of law and dark shaman then sorcery, over time small D blue consumption could not.

Thief dark Sa VS war, hunting, riding

Hands thief dark past stuffy milk from the Warrior, Shaman do not tell the past behind, starting after the Warrior Shaman 40 yards plus AM.

Battle hunting up directly dissipated open skills playing AM, Rogue to disarm the Warrior then open preparing.

No skills, etc. Warrior turn can consider treatment AM 3 bucket plague fear LR demon Warrior kidney milk, and run away to fight back the Warrior. Warrior did Chapter AM put Shadowfiend separated the milk 7 and Warrior, the Rogue open smoke bombs, YW plus Shadow Blade damage. . The steal plus kidney Warrior basically dead.

If the first wave hit SM AM time is necessary must be open to fade and then helps the SM increases blood LR is certainly will be controlled AM.

Chapter in the shake-group fear and LR Zoo, Warrior no skills can whole regiment pressure on, the milk 7 empty blue and then end.

Summary

We encountered some mainstream combination, there are many not encountered.

In addition, like the group of fear, psionic magic and fade, time I do not have a detailed description of each shadow priests are not the same, or better own way.

Psionic magic I generally used every treatment or throw pillars on one side and then from the other side of outflanking fade outbreak or help teammates when open.

Thief dark Sa feeling better playing dark than the law Sabi, law dark Sa encounter civil war or other law knife too spent a thief dark Saanen biggest advantage to play AM, kidney and fear rhythm believe all played thief Dark Sa The players are like.

Injury basic aspects opposite Act knife sum did not encounter too high-end.

I was playing RMP background, the Rogue brings the rhythm feel very comfortable.

Rogue not to give up their career, after 5.1 Warrior chopped believe that the rate of appearance of the Rogue will multiply.

PS: the thief method thief the Sa and 2 +3 are good Rogue friends can try, you can learn from our Rogue Armory!

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